Thursday, October 18, 2012

Lesson 8: The Hunt

As I Sit here in my recliner drinking on some Malbec and flipping through some channels I stumbled on Discovery channel. The aired segment was about a pack of Gray wolves. These wolves are the largest members of the Canine family except when compared to a few domestic species. Despite not being too much larger than common canines they are one of the most feared group of predators. Wolves are very intelligent and implement different strategies and teamwork to bring down prey up to six times their sizes. Wolves are also an extremely social animal, they exist in social units called a pack. Wolves travel and hunt in a pack and prefer to perform almost all other activities in the company of fellow wolves. Within the pack individual wolves play different roles in relation to the others but each role is vital to ensure the survival of the pack. It dawned on me, group of savages and a pack of wolves are mirrors of each other.

A group of savages hunt together in Savage Packs. The hunt may be any social avenue that attracts an plethora of marks. This may be parties, clubs, stores, gyms, etc. Just like the wolf pack, the savage pack uses strategy,teamwork, and other cerebral methods to bring down prey. Savages that hunt together in packs increase the likelihood of getting the W, collect more W's over the course of night, utilize fewer resources, and expend less energy. Savage packs obliterate obstacles in front of them; obstacles that would normally deter the lone savage. These barriers may be an overbearing mark to savage ratio (10:3), the jealous friend, the less attractive mark, the overly protective friend, the chronic friend zoner, etc. These situation squander any opportunity for the lone savage to win, but do nothing to obstruct the savage pack's advances. Hunting in numbers pays hefty dividends if those involved understand their respective roles.


WOLF PACK/SAVAGE PACK
Similar to nature's savage, the wolf, savages packs posses an hierarchy. The alpha male is the wolf that possess the most experience in hunting, defending territory, and other vital activities that ensues the packs survival. The alpha/pack leader is normally the oldest wolf. The Savage pack leader changes from venue to venue/situation to situation/mark to mark. The savage pack leader in any given situation is the savage who has the greatest chance of poppin' it off ,setting up Ws for the pack, under the given circumstances, When the Alpha savage takes the lead, the other savages must follow. It is important to trust this savage leaders guidance and try not to overtake or second guess him in his temporary role. The putting aside of one's ego is not only beneficial in this scenario, but necessary. Just like wolves Savage pack mentality is characterized with extreme loyalty and devotion which binds the unit. A pack must have all these characteristics if they wish to have successful hunts.

HUNTING BEHAVIOR & TACTICS
Wolves have different hunting tactics that the savage tends to emulate in their hunts. For example, wolves are crepuscular hunters meaning they are active at dawn and dusk, but they will hunt during the day or at night if a good opportunity presents itself Savages are no different. Both parties' crepuscular nature allows them to have access to either end of the day. Allowing exposure to various types prey that are active based on time and location. After selecting a particular time to hunt wolves deploy a plethora of tactics to when hunting prey the Chase & Test method, Diversionary or the Distract and Attack and in some cases a combination of the tactics. Savage packs use the some techniques and like the wolf each method is deployed on a situational basis


THE SELECTION
With the wolf, after the prey has been detected, wolves split up to search through brush, travel on ridge tops, searching for the the prey below, or test herds looking for signs of weakness or the Chase & Test method. The savage incorporates this into pack hunting. Once savages enter a hunting arena, the first thing they do is find a prime vantage point to scope the area, looking for mark(s). Prime time location differs depending on the arena, but in a nightclub savages flock toward the balcony or any elevated plane that looks down over everyone in the arena. The savage observes the marks, then makes a note of the marks he wishes to shoot at. Since all savages in the pack are exhibiting in the same activity, shooting opportunities are handed out on a first come, first serve basis on lone targets.

Savage scoping the area
Weakened animals may show their condition to wolves through body stance, uncoordinated moves, or some tangible signal. This is no different with savages. The mark may exhibit welcoming body language, uncoordinated moves alluding to the fact that they have been turning up, constant eye contact with savage, etc. Savages are expert hunters and pick up on all of these signals. Once the animal is selected by a pack, the wolves usually travel upwind, By traveling upwind, the scent of the prey will be carried to them. They follow the air currents directly to the game. Once the Mark is selected by a savage they also travel upwind. Since savages nasal tracts have not evolved as strongly as the wolf's, savages rely on different means for locating the mark. This is where the square comes in handy again. Since savages shoot at the most physically fit or aesthetically pleasing marks, the savage must look for an influx of squarish activity in a certain area in the arena. Squares tend to flock towards the mark that the savage wants to shoot at. Squares won't attempt to pick up the Mark but will exhibit in the act of hovering. All the savage has to do is spot large numbers of squares hovering; the mark is more than likely to be in the center of that location.

Group hunting is carried out very similar except where a lone savage is hunting a single mark, it's the Savage pack hunting a group of marks.Often the pack ranges in size from 7 - 12 allowing savages to split into sub packs. This is very advantageous when the pack has spotted different objectives. Not only does this increase the amount of ground covered by the Savages and adds prey diversity, it also allows the Savages to appear less threatening and able to move more stealthy. The sub -pack also rely on the flow of squares when searching on the even plain when locating marks.

THE CHASE
Wolves usually chase the prey that has ran. Chases are not short, in some reports wolf packs have chased deer up to 13 miles. Moose and Elk often take to deep water or swift rivers and await departure of the pursuing wolves, but more than often the wolves wait. This is one of the few ways the wolf and the Savage differ. Savages do not chase. Chasing is squarish by nature and lowers one's awareness of surroundings. Max Julien once said in an interview, "You may miss three great opportunities chasing one good one. Keep your eyes open."

THE ATTACK
Savage Feasting
When a wolf pack finally has the advantage over the prey they attack. To take down the prey they employ one of the two aforementioned tactics; Diversion or Distract & Attack. Often those unfamiliar with the hunt assume diversion and distraction are the same thing, this could not be further from the truth. When the diversion tactic is used it involves a maneuver where the savage draws the attention of the marks away from a planned point of action. This is often seen when the Savage pack springs onto a group of marks and guides them into more suitable terrain for the savage to get the W. Another use is to divide and conquer separating the group plays into the Savages advantage, 1 on 1 the savage always has the upper hand on the mark.This allows each Savage to gain an advantage and ultimately attack. A lone savage will use this method by creating a situation where they separate at least one from the herd allowing an easy kill. With the distract and attack method the Savage pack divides the attention of an individual or group from the chosen object of attention onto the source of distraction. Distractions come from both external sources, and internal sources. The Savage knows which group aversion methods to use on a situational basis. In some cases this method is used when a savage pack finds themselves in a situation with a blocker. A blocker is any associate of the mark that attempts to swat, block, or hate on the savages advances. Blockers are a savage's greatest foe and since they are acquaintances of the Mark, the savage must be able to identify which type of blocker they are dealing with so they can evade the blockers attempts. The most common types of blockers are:


A: Group Mother: The uptight friend that does not have a life of her/his own and judges their friends for the doing the sporadic things the he/she wishes they could do themselves. Group Mothers are extremely nit picky and develop a heightened sense of standards to rationalize the fact that no sane person wishes to be in the presence. They constantly go against anything that they think is irresponsible and behave in a manner similar to an overprotective mother of her young. Best course of action is the Diversion/Distract & Attack Method. Group mothers are a complete waste of a savage's time. The "wingman" in this situation must divert the attention of the Group Mother away from the primary savage's Mark for just enough time for the two to slip away. Lines that allow you to identify your foe.

"My ideal guy must have no kids, nice haircut works out, only wears black clothing, and is in law school and med school, and makes $300K while studying."

"We can't do that we have stuff to do in the morning."

"We really not drinking tonight."

"Girl he is a hoe (promiscuous)"

"Girl You know he ain't shit"

B: The Green Eyed Monster: The less attractive friend who is secretly jealous of that her friend is getting more attention from savages. Must be neutralized immediately. Best course of action is the Divide & Conquer. The wingmen must take the L and engage the monster. This is effective because the blocker is tricked into thinking that they are now a savage's mark. Their hold on the REAL mark is now at a manageable level. Lines that allow you to identify your foe.

"He doesn't like you, girl he tried to get my number."

"Girl you know he used to talk (insert random name here)"

"He just trying to hit."

"Girl you know he ain't shit"






C: Buzz Killington: The friend of the mark that is not having a good time in the arena. This person always talks of how she doesn't want the be in the arena, has a nasty attitude, and thinks they're better than everyone else around. How is this person a blocker? Just so happens that she rode with the Mark. This blocker must be neutralized immediately. Best course of action is the Diversion/Distract & Attack Method. The blocker is not in any mood to entertain any of the savage's wing men. The only way to minimize the hold that the blocker has on the Mark, is to separate the two. Once separated, the Mark will be susceptible to the savage's game, thus, forgetting about the blocker completely. This method must be deployed after the savage has established chemistry with the mark. None of the great blockers will allow their friends to leave the safety of their blocking with a random guy. Lines that allow you to identify your foe.


"I'm tired and my feet hurt, girl lets go"

"It's too hot in here and I don't feel like drinking, girl lets go"

"I gotta be up real early in the morning, girl lets go"

"Girl you know he ain't shit"



D. The Bodyguard: The friend-zoner of the opposite sex whose job is to screen those who attempts to engage the mark. These blockers are an extreme nuisance because their sole purpose of being in the arena is to prevent ANYONE from pulling the mark. Best of course action is to run the Diversion/Distract & Attack method with a member of the opposite sex. This is the sole reason why a truly seasoned pack of savages are never exclusive to one sex. This is extremely effective because the Bodyguard is rarely engaged; their attention is easily diverted from the Mark, and the primary savage can effortlessly removes the bodyguards hold. Lines that allow you to identify your foe.
"I don't think that's your type.

"F*uck that dude."

"She straight."

"He ain't shit."




E. The Bobblehead: The overly intoxicated friend that is on the verge of an epic tap-out. Typically spotted by stumbling, slurring words, voice volume exceeds the accepted volume, temporarily heightened sense of self-esteem, and exaggerated body movements. The bobblehead is a spoiler because the mark must now tend to them to ensure that they shake back. Shake backs are of a rare occurrence. Best course of action is a combination of Divide & Attack and Distraction Method. The wingman in this case helps the savage and primary mark by taking on the role of attendant to the Bobble Head. The wingman will get water and food for the Bobblehead and keeps them engaged. This is an investing savage move it not only makes the wingman a good guy in the eyes of the mark's friends but it sets up a W for the future. It is crucial that the savage wingman understands that under no circumstances to obtain a full out W. Savages understand that taking advantage of anyone this turnt up is highly reprehensible, and breaks multiple savage codes. During this time shooting should be at a minimum. But in the chance of an epic shake back, the primary savage can continue to shoot at his original mark. Lines that allow you to identify your foe.
                                                                                   
"I'm so wasted" 

"Lets go dance!!!"

"SMEOHTKNCLUYTZZzzzzzzzzzzzz" 


"Girl I'm not even that drunk!"

"This doesn't even have alcohol in it!"

"Girl you know he ain't shit!"

F. The Scavenger: The square that wants to join the savage pack and, as a result, tries to impress the savages by volunteering his services in the hunt. The square often has nothing to contribute and scares away marks causing a more difficult hunt. In some instances the scavenger take a roll where they try to come in and scavenge from the savage packs work but doing so after going after the savages meal. This is often seen in nature with the hyena and a the lion. Often lions will have to attack the hyena to neutralize its blocking effect when hunting. When feeding the lion has to run this vermon off. No savage course of action is needed to neutralize this subject, the hyena and the square lack the stamina and savviness to hang with the savages On rare occasions scavengers have increased stamina and will continue to hang around. In this case normally savages and marks will fall on the same page. When the scavenger rears his pesky head, both savage and mark subconsciously ignore them until they remove themselves from the equation.

But when hunting it is not only important for savages to follow tactics and strategies they must also follow one key rule.Just as the Alpha wolf will eat first, this is true with savages also. Since the Savage pack leader is the one responsible for the rest of the team eating, kit a s a sign of respect, that person eats first. The Savage pack leader gets first choice of Mark while the other savages wait for the decision to be made before shooting at their respective mark(s) of choice.

The teamwork and respect for order displayed by wolves is key contributor to why they are an apex predator. Although an individual savage or wolf can be effective when combining forces with other of the same species the results are staggering. So remember hunt with those like you and follow the rules. Happy Hunting.



                                

Vocabulary:

Savage Pack \ˈsa-vij pak\ (n): a cooperative structure consisting of two or more savages that possess different individual talents, these advantages are utilized by formulating different strategies to pull Marks or achieve other Ws

Popping It Off \ˈpäpping ət ˈȯf\ (v): A savage move initiated by the Alpha savage, the one the currently leads the pack, characterized by taking down Marks defenses and overcoming other obstacles that lead to team Ws. This is done though Savage Game, turn up session initiation or any other savage means; The savage who takes the Alpha role is always the one who has the highest success pop off rates in the given environment.


Required Listening:


Thursday, October 4, 2012

Lesson 7:The Backdoor

As I sat on my patio sipping on some brandy and smoking a cigar, I gazed across a field and observed 2 children playing. They were taking turn pulling each other on a wagon. They had a system worked out where one would push to a certain point and then they would switch. I then began contemplating on how this system benefits both parties involved and what allows this mutual satisfaction. Then it came to me it was because of the rules they had set up. Systems have rules and regulations that govern those involved to minimize chance of conflict or misunderstanding between parties. This is evident in laws, politics, schools, stores, etc. Systems control us in some way, shape, or form on a regular basis and Savagery is no different. Rules and guidelines have been set in place by our Savage forefathers, to ensure that fellow savages stick together, always on the same page. These rules have been passed down from generation to generation and those who follow them EXACTLY have been rewarded. Some, on the other hand, only follow rules that are convenient to their situation or the rules that give them the upper hand. This is squarish, and creates conflicts within the group. One Savage Move in particular that seems to bring out the bad side in Savages across the globe is the backdoor.

The backdoor is a very complex move that definition changes by parties involved. Between a Savage and a square it’s simply a Savage taking someone’s mark. This is seen in regards to Helen of Troy, Paris, and Menelaus. Paris was so Savage that he went to Sparta to renew peace with Menelaus but ended up leaving with his wife, Helen, BOOM BACKDOOR. Different text attribute Helen into falling in love with him by the help of the goddess Aphrodite, often when one is too Savage attempts to explain are often attributed to some type of divine intervention. Also recently discovered lost Savage text explains that Paris was indeed a Savage and this was one of the earliest uses of the backdoor. But one must be wary when deploying the backdoor, when this is done to a fellow Savage results could be deadly,as in this case. Also Savages have a strict moral code when regarding married women. But in most instances the victims tend to be squares. Typically when backdooring a square the Savage only have to invest minimum if any emotional interest because the square will provide this for the mark. The square constantly forces the mark to yearn for the savage because of the overall lameness and the fact that he or she can't tell that something is going on.


No one is immune to the spoils of the backdoor, this includes Savages. The backdoor is ambiguous in nature. So in regards to Savages this course of action can be embarked on in different ways revealing both the good and bad that is in the heart of every Savage.

The truest Savage course is gaining authorized access to a mark of choice that a fellow Savage has established an emotional connection to while following the rules of backdoordom. Another being gaining unauthorized access to said mark of choice but still following other rules. Lastly the most despicable which usually leads to a revocation of ones Savage card is that a fellow Savage having denied access and the rules of backdoordom are not followed. Backdooring plays on the emotions of those involved and, if allowed, can erase years of friendship. This is why it is rarely used by Savages but there are exceptions. In a study of the Louisiana State University population of Savages, the effects of backdooring have been shown to have the opposite effect. The strength in the bond of friendship actually increased, when exposed to backdooring stimuli. One group in particular, that was also responsible for 74.7% of all Savage activity in the area, had the strongest relational bonds of any group we have ever tested. When asked to explain the groundbreaking results, Savages of this group shared the same answer. "We all know the rules of the game." As a treat for the reader, the Mackonomics team went into the field to gather the rules of backdoordom from this group of Savages. This is what our Savage correspondent team came up with.

The first lesson one must understand about Backdoor ethics is that it ONLY happens in situations where your fellow Savage developed an emotional connection with a mark(s) of choice. A Savage may have no more than two marks deemed untouchable. These two may be interchanged based on the current position of life the fellow Savage is in. Backdoor ethics must be also are only applied to a Savage acquaintances that is a close friend. This is extremely subjective so let me outline close friend.

  1. A person is your close friend if:
  2. Communication, in any form, takes place at least 5 times a week
  3. He/She is the first add on for a 2x2, when one savage has open lines of communication with two marks and another Savage is needed for assistance.
  4. You don't mind talking to the lesser friend (L) of the mark he/she is interested in so they can get the W.
  5. One of the first 5 people that is contacted for a turn up session.
  6.  If person is low on funds for any turn up session, you volunteer to help before even realizing it.
  7. Person knows at least 85% of your Savage quests.
  8. You and the person share the title of savage. Actually developed savage plots together
  9. Person has a slot in your wedding party.

If any of these are true the Savage must gain approval from fellow Savage before Backdoor is initiated. When an answer is given both Savages now have certain rues they must follow as outlined by Savage forefathers

To the requestor:
  • No permission means no Backdoor.
  • If you are refused by the mark in the name of fellow Savage, backdoor is terminated.
  • Savage may not initiate contact with mark around friends.
  • If ever mark brings up other Savage in any light change subject.
  • Savage may not communicate with mark on any form of social media.
  • Is granting Savage and Mark have been out in public, requesting Savage is not allowed to do so.
  • Will follow any directions given by grantor.

To the grantor:
  • No Indian Giving. Yes means YES and it is FINAL
  • Will initiate some type move for Savage to get foot in the door.
  • If ever mark brings up other Savage in any light change subject
  • Don not exhibit any types of square behavior (Lurking, Hovering, Thirst Traps etc.)
  • Don’t be mad at the results of the backdoor.

A great example in history of these guidelines being obeyed would be with President and Savage John F. Kennedy, his brother and Savage Robert F. Kennedy, and Marilyn Monroe. JFK had an emotional connection with Marilyn Monroe. Realizing this Bobby went to JFK and requested permission to shoot. It was granted and JFK popped it off by refusing Marilyn’s calls to the white house resulting in her turning to Bobby. As any Savage would do Bobby took this foot in the door and completed the Backdoor. This was one of the most high profile backdoors ever seen. Often a strong brotherhood helps offset the normal emotion that comes with the move.
JFK (Back Turned), Bobby, and Marilyn Monroe

All backdoors aren't a Savages idea. In the event the Backdoor is initiated by Mark, the Savage must excuse thyself to discuss matter with fellow savage. Then depending on the course of action decided follow suit.

Not everyone that a Savage surrounds themselves with shares the same title. Some Savages may be friends with "Squares in Savage Clothing" and may never know it.This would be an individual that externally wears the disguise of a Savage, but possess the character traits of a square. These people often violate the rules of the backdoor; making this move the perfect situation for one to distinguish if a Savage is an impostor. It allows the Savage to see how the possible impostor handles the backdoor. The clip below is from arguably one of the most Savage movies ever created, The Mack (1974). Max Julian's character, Goldie, is the Savage of all Savages. His “Savage” acquaintance in this case is Pretty Tony. Goldie is the best pimp in the area and is innovative in his shooting approaches, and as a result, he gets the baddest marks in town. Goldie is the epitome of Savage; rappers, movies, as well as sitcoms, often quote or feature some of Goldie's most memorable lines. Pretty Tony is what we call a "Square in Savage Clothing". Not only does he disobey every rule of backdoordom, but he even resorts to threats and physical violence, in an attempt to recapture his mark. Based on all you've learned today about Backdoordom, how many rules did Pretty Tony break? How many rules did Goldie follow?



Pretty Tony:

  • Pretty Tony engaged in hovering.
  • Pretty Tony engaged in lurking.
  • Pretty Tony lost his cool, thus running off the mark. "Hey bitch come here. You out of your motherfuckin mind"
  • In desperation, Pretty Tony engaged in "cock-blocking"
  • Pretty Tony pulled a hate move on Goldie in an attempt to make him look less desirable to the mark.
  • Pretty Tony attempted to spread vicious rumors and lies about Goldie, his Savage friend, in front of the Mark.
  • Pretty Tony physically assaulted his savage apprentice in a desperation attempt to regain his lost savage card.
  •  Pretty Tony disregarded the friendship entirety because of the backdoordom. He threatened the well-being of his friend. 
Goldie:

  • Goldie did not expose Pretty Tony in any shape or form.
  • In this extreme yet common case of the mark choosing, Goldie removed himself from the situation to discuss it with friend.
  • Goldie gave Pretty Tony another chance to regain the attention of his Mark.
  • Goldie kept his eye on the target and perfected his game while communicating with mark.
  • Goldie disproved all of Pretty Tony's false claims to him in a way that made Pretty Tony look like an idiot.
Now on some occasions a backdoor can occur and neither Savage is aware until after it has already occurred. In these situations the Savage friendship will always be more important. More than often this was initiated by the mark in hope for gains. The fact that the Savage didn't even mention this quest show how inconsequential it is. Normally savages find this hilarious and it only strengthens Savage bonds. In these cases Savages will let the mark continue to think she\he has the upper hand but share information. As seen in part 1 of Required Listening.


Now when this occurs with squares a weird phenomena has been noted. Due to the unusual high emotions they get very emotional with each other and they would rather confront the party. This is usually because they have fallen victim to a dream selling thirst trap (see Lesson 6).

This is exhibited in Required Listening 2.

The rules of backdoordom as well as other Savage rules govern friendships of Savage. Savage friendships are effortless because the people involved are always on the same page. The bonds are more like brotherhood\sisterhood than anything. This is why a Savage friendship is one of the most important relationships to a savage, and why rules are mad to protect it. Remember it ain't fun unless we all get some.






Vocabulary:

Backdooring: \ˈbak-ˈdȯr- iŋ\ (v): stealing someone’s mark; to act of gaining authorized access to a mark of choice while following the rules of backdoordom, that a fellow Savage has established an emotional connection to; unauthorized access to a mark of choice, that a fellow Savage has established an emotional connection to or gaining approved access without following the rules of backdoordom. This is grounds for instant revocation of savage card.

Square in Savage clothing: \ˈskwer ˈin ˈsa-vij klō-thiŋ\ (n, adj): Beguiling individual that externally wears the disguise of a Savage, but possess the character traits and exhibits Squareish behavior. Intent is to deceive; infiltrate the Savage world.

2x2 (Two by Two): \tü ˈbī tü\ (n) : An ideal situation that arises in savagery when one savage has open lines of communication with two or more marks, typically close friends, at a given time. To alleviate the stress of entertaining two marks, the savage brings in a savage comrade that understands the fundamentals of the 2x2 drill to ensure they obtain the W. 2x2 is ideal but numbers often shift 3x2 5x2 7x3 etc.


Required Savage Listening:



Required Square Listening:


To pander to squares the possibility of twins was introduced. This would never happen for squares.